Printer version here

 

Summary of skills

  • Platforms: Xbox 360, Playstation 3, PC, Wii
  • Applications: Maya, Photoshop, Unreal Editor 3, Motion Builder, Arena, Mel scripting

Education

March 2006 Art Institutes of CA Santa Ana, CA

  • Media Arts and Animation
    • Bachelor’s degree (3/06)
March 2002 Mt San Jacinto Community College    Menifee, CA
  • Multimedia certificate
    • Multimedia certificate of completion with emphasis on 3D art

Employment

Spark Unlimited, Sherman Oaks, CA, August 2010– april 2011

Contract character TD

unannounced project ( 3rd person adventure– Xbox 360, PS3 PC )

  •  created and maintained mocap pipeline
  • Aided in set up of motion capture cameras
  • Created rigs (biped, multi-ped, mechanical) for animation
  • created Mel scripted tools for animation/character pipeline

Heavy Iron Studios, Los Angeles, CA, March 2008 – Feburary 2010


“Associate Character Artist” (character/animation TD)


Wall-E encounters the Wii
(T.V. commercial)

  • Developed rig for the Wii-mote in a commercial for the Wall-E video game.

Up (Co-op Platform – Xbox 360, PS3, Wii)

  • Wrote and supported tools and UI for rigging and animation teams using MEL
  • Created and supported various character (quadrupeds & bipeds) and prop rigs
  • Developed and maintained pipeline for cinematic scenes
  • Achieved proficiency in proprietary game engine editor

Spongebob Squarepants Truth or Square (Platform – Xbox 360, Wii)

  • Wrote and supported tools and UI for rigging and animation teams using MEL
  • Created and supported various character and prop rigs

unreleased projects ( Xbox 360, PS3, Wii)

  • Organized rigging team and workflow for future projects
  • Supported existing tools in transfer to Maya 2009
  • Created and supported various character, vehicle, and prop rigs
  • Created Motion capture rig, pipeline, and tools for Maya

Spark Unlimited, Sherman Oaks, CA, May 2006 – Feburary 2008

Rigger

Turning Point: Fall of Liberty ( FPS – Xbox 360, PS3 PC )

  •  Promoted from Jr. Rigger to Rigger by Art Leads for quality of work
  • Created and supported human, weapon, vehicle, and prop rigs.
  • Created and supported MEL scripted tools for production.
  • Achieved proficiency FaceFX, MEL, Unreal Engine 3, and Maya .
  • Developed MEL driven UI for motion capture

Legendary ( FPS – Xbox 360, PS3 PC )

  • Rigged “The Box,” used in-game and in TV commercials
  • Created tool for automated rigging over 140 characters

Logocentric Games, Buena Park, CA, Feburary 2005 – Janurary 2006

Intern – Technical Director

Apostle ( 3rd person Action/RPG – PC )

  • Created bone structure for main and minor characters
  • Used MEL to create expressions and constraints for character control
  • Efficiently set up distributed rendering across a network
Art Institute of California – Orange County, April 2003 – March 2006
Tutor
  • Tutored in character rigging, modeling clean up, and scene management
  • Taught technical direction to students