Employment |
Spark Unlimited, Sherman Oaks, CA, August 2010– april 2011
Contract character TD
unannounced project ( 3rd person adventure– Xbox 360, PS3 PC )
- created and maintained mocap pipeline
- Aided in set up of motion capture cameras
- Created rigs (biped, multi-ped, mechanical) for animation
- created Mel scripted tools for animation/character pipeline
Heavy Iron Studios, Los Angeles, CA, March 2008 Feburary 2010
Associate Character Artist (character/animation TD)
Wall-E encounters the Wii (T.V. commercial)
- Developed rig for the Wii-mote in a commercial for the Wall-E video game.
Up (Co-op Platform Xbox 360, PS3, Wii)
- Wrote and supported tools and UI for rigging and animation teams using MEL
- Created and supported various character (quadrupeds & bipeds) and prop rigs
- Developed and maintained pipeline for cinematic scenes
- Achieved proficiency in proprietary game engine editor
Spongebob Squarepants Truth or Square (Platform Xbox 360, Wii)
- Wrote and supported tools and UI for rigging and animation teams using MEL
- Created and supported various character and prop rigs
unreleased projects ( Xbox 360, PS3, Wii)
- Organized rigging team and workflow for future projects
- Supported existing tools in transfer to Maya 2009
- Created and supported various character, vehicle, and prop rigs
- Created Motion capture rig, pipeline, and tools for Maya
Spark Unlimited, Sherman Oaks, CA, May 2006 Feburary 2008
Rigger
Turning Point: Fall of Liberty ( FPS Xbox 360, PS3 PC )
- Promoted from Jr. Rigger to Rigger by Art Leads for quality of work
- Created and supported human, weapon, vehicle, and prop rigs.
- Created and supported MEL scripted tools for production.
- Achieved proficiency FaceFX, MEL, Unreal Engine 3, and Maya .
- Developed MEL driven UI for motion capture
Legendary ( FPS Xbox 360, PS3 PC )
- Rigged The Box, used in-game and in TV commercials
- Created tool for automated rigging over 140 characters
Logocentric Games, Buena Park, CA, Feburary 2005 Janurary 2006
Intern Technical Director
Apostle ( 3rd person Action/RPG PC )
- Created bone structure for main and minor characters
- Used MEL to create expressions and constraints for character control
- Efficiently set up distributed rendering across a network
Art Institute of California Orange County, April 2003 March 2006
Tutor
- Tutored in character rigging, modeling clean up, and scene management
- Taught technical direction to students
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